Our in-depth look at "what went right" and "what went wrong" during the development of Hydro Thunder Hurricane is now up on Gamasutra.
We love reading developer Postmortems, at least the ones that don't BS around too much and actually fess up. We tried to be as candid as possible in this one, and at the same time give a little perspective on what it's like making the switch from working for a big company to running your own studio.
Here's an excerpt:
When we started Vector Unit, we figured the experience we had as leads managing large teams at established game development studios would scale smoothly to the development of a smaller game project. If anything, we thought, it would be easier -- fewer moving parts. To some extent that ended up being true. What we didn't count on were the countless small surprises that small game development had in store for us.
You can read the full article here: Postmortem: Vector Unit's Hydro Thunder Hurricane