Pit Your Skills Against the Vector Unit Team, Sunday 8/15

Members of the Vector Unit team will be playing Hydro Thunder Hurricane on Xbox LIVE on Sunday, August 15, from 5-8pm ET (2-5pm PT).

Come join us for some boostalicious fun!  Try your hand against the makers of the game in Races and Rubber Ducky games.  Hook up your headset for good natured smack talk, or to ask questions about the making of the game and strategy hints!

Details below:

Game with Developers Details

Hydro Thunder Hurricane Splashes Down on XBLA

Hydro Thunder Hurricane -- the sequel to Midways' classic arcade racer Hydro Thunder -- releases today for download on Xbox LIVE Arcade.

Blast through 8 all new over-the-top environments in boost-powered speedboats.  Test your skills in Races and all new Ring Master and Gauntlet game modes.  Compete for bragging rights against up to 8 players online or with up to 4 friends in local split screen matches.

Download the free multiplayer-enabled trial version today!

Link:  Hydro Thunder Hurricane on Xbox LIVE Marketplace

Destructoid Previews HTH

Destructoid has posted a preview of Hydro Thunder Hurricane, complete with new screen shots and video clips.

Our favorite quote:

This feels and plays like Hydro Thunder of the past, just better in every way possible. You'd be stupid to pass this one up when it's released later this year.

Read the full article here.

Vector Unit Interviews on Gamasutra, GamePlayBook

Two new interviews have been posted today on web sites Gamasutra and GamePlayBook, both with Creative Director Matt Small discussing Vector Unit's recently announced XBLA title Hydro Thunder Hurricane.

The Gamasutra article is based on an in-person interview conducted by reporter Chris Remo.  Chris and Matt took some time aside at PAX East to discuss the finer points of indie game development and strategies for adapting a high profile license like Hydro Thunder to XBLA.

The GamePlayBook piece focuses more on the specifics of HTH's game play features, and dives into deeper detail regarding our game design strategies, thoughts on the Hydro Thunder franchise, and the work that went into developing our dynamic water simulation.