Our team

 

Vector Unit consists of a small internal team leading an array of outside contractors. We have outsourcing relationships with proven art and technical providers.

Our principals:

Ralf Knoesel
Technical Director and Founder

Ralf's career in the game industry started as a graphics programmer in 1995 at Stormfront Studios in San Rafael.  While working onMadden '97 PC and Madden '98 PC, he co-developed a PC graphics engine which was used in several Stormfront sports and racing titles.

In 1998 Ralf switched over to console development as a co-lead programmer on Hot Wheels Turbo Racing, which shipped in 1999 on both N64 and PS1.  After this he developed a boat simulation prototype which became Blood Wake, shipping on Xbox in early 2002.

Over the next several years, Ralf worked on a variety of licensed properties as either a principal or lead programmer.  These titles included Lord of the Rings: The Two Towers (PS2, Xbox), Demonstone (PS2, Xbox), Eragon (PS2, Xbox, Xbox360, PC), andSpiderwick (Wii, Xbox360, PS2, PC).

In December 2007 Ralf left Stormfront to co-found Vector Unit Inc.

Matt Small
Creative Director and Founder

Matt began his career as a digital artist in the early nineties creating animated screen savers like After Dark 3.0 and The Simpsons Screen Saver for Berkeley Systems.

After a stint as an independent art contractor, he joined Stormfront Studios in 1998, where he worked on a number of projects as a senior and lead artist, including teaming up with Ralf on Hotwheels Turbo Racing, Blood Wake, and Lord of the Rings: The Two Towers.

In 2003 Matt left Stormfront to join Electronic Arts Redwood Shores, where he led teams of artists on Lord of the Rings: The Third Age, Godfather, and James Bond: From Russia with Love. In 2006, he transferred to EA Emeryville to join the Spore team.

In December 2007 Matt left EA to co-found Vector Unit Inc.