OpenFeint gives thumbs-up to Riptide GP

Social gaming network OpenFeint has named Riptide GP it's Featured Game for the weekend!

We love OpenFeint, because we're addicted to Achievements and to dominating Leaderboards, and we've got it deeply integrated into Riptide GP.  Not only can you bump up your points with funky Achievements and rank yourself against the best players in the world, but you can also race against your Friends' best times in-game.  

Now that Riptide GP is available for multiple Android devices, iPhone, and iPad, OpenFeint has graciously featured us on their home page, both in a banner up top and as a Featured Game.

Thanks, OpenFeint!  

Link to OpenFeint site.

Riptide GP page on OpenFeint.


Riptide GP Splashes on to iOS and Android This Month

San Rafael, CA – October 6, 2011 — Indie game developer Vector Unit is proud to announce that their critically acclaimed water racing game Riptide GP™, previously an NVIDIA® Tegra™ exclusive, will be released for iPhone, iPad, and high-end Android devices in late October 2011. 

Riptide GP is a speed-infused arcade racing experience featuring realistic, physics-based waves and stunning visuals, ushering in a new era of console-quality titles on mobile devices.  

“We’ve taken all of our console game experience, passion for games, and our proprietary Vector Engine,” said Matt Small, Creative Director and Co-Founder of Vector Unit, “and jammed every ounce of it into Riptide GP to create a big, exciting, over the top 3D racing extravaganza for mobile players.” 

Players stunt, boost and rocket their hydro jets through twisting canals and rivers, futuristic cityscapes, and mysterious research facilities over an ever-changing torrent of unpredictable and undulating water.

Riptide GP goes wide end of October 2011.  



Riptide GP Postmortem on Gamasutra

Vector Unit's Creative Director Matt Small shares his thoughts on what it takes to make the switch from console to mobile development, in this Riptide GP Postmortem on Gamasutra.

Riptide GP was developed in less than 5 months with a team of 2 people.  In addition to the challenging schedule, it was the first mobile game developed by Vector Unit.  As you can imagine, the process had its challenges:

The problem as always with a very small team -- in our case, a very, very small team -- is that there is virtually no wiggle room for unforeseen variables. We went from three week Scrum sprints at the start of the project, to two week sprints, to one week, and towards the very end we tossed Scrum completely and just went with prioritized task lists, squeezing as much as we could into the time we had. As hard as it was, it was creative, rewarding work, and somehow we managed to get it all done on time. But the process wasn't always pretty.

Check out the full article on Gamasutra for insights on pipeline efficiency, alternative business models, piracy, and more!


Riptide GP - Now with Gamepads!

The #1 console-quality racing experience on Android just got a little more console-y.

The latest update to Riptide GP (version 1.1) adds support for Bluetooth and USB gamepads.  Now you can kick back on the couch, crack open an ice-cold beverage of choice, shove your hand into a bowl of buttery popcorn and play Riptide GP without getting crumbs all over your shiny new Thrive or Photon 4G.

Bluetooth controllers can be paired with your device, and are supported on all Tegra phones and tablets.  USB controllers require that you have Android 3.1 or higher (currently this means it's only supported on tablets.)

For the best possible experience, hook up your device to your TV with HDMI too.  Now you really can have console-quality gaming on your mobile device -- only better, because when you need to hit the road, you can just unplug it and take it on the road with you.

For more information about configuring your device, check out the Riptide GP Gamepad FAQ.


Riptide GP in print

The September 2011 issue of GamePro magazine features Riptide GP on page 85, under the heading "What's a Blast on Public Transit".

Reviewer Will Herring writes:

I'm generally pretty faithful to my iPhone, but playing this impressively rendered racer on an office-owned Android made me, admittedly, just a little bit jealous that it hasn't hit the iTunes App Store yet.

We're glad to hear you liked it, Will.  And don't worry -- your iPhone may not have long to wait.  Stay tuned!

Click for a scanned version of the article.